Monday 16 March 2015

My Design Document

A Knight’s Quest


You are one of the four armies of knights that represent your homeland. During your expeditions to find the sacred holy grail, you came across the location of it’s whereabouts. Make Haste and ensure that your army is the one that returns to it’s homeland first, to share the news!


The first player to return all seven of their knights to their belonging homeland is the winner.




Materials and Set up:


Rules:

  1. Each Player Starts with 7 “Counters” (Game pieces) and must return each one to it’s corresponding “Homeland” tile, in order to win you must be the first player to return all of your counters.
  2. Player may only move along his/hers corresponding “footpath”, (Each player’s foot path is coloured to correspond to the colours of their counters).
  3. The player may take one counter out on to the board each turn, However a player may only place a new counter onto the board if their “Starting tower” is vacant.
  4. A player may move up to 6 spaces each turn, with 1 being the minimum depending on the corresponding dice throw. However the player may also choose to strategically miss a turn if he/she wishes.
  5. On the board there are 4 watchtowers, if your counter lands on one of the watchtowers the player may throw the dice a second time, if the player lands a 6 he/she may roll again.
  6. If a player lands on a space that is already occupied by an opposing player’s counter then they have successfully captured the players counter. (When a player captures another  player’s counter they must give it back to the corresponding player for it to be reset and used for another turn).
  7. There are 3 “Battle zone” squares on the board, if 2 or more players land on the same Battle zone square, they must all roll their dice, the player with the lowest dice roll must reset all of their counter(s). (Essentially this means that the player’s amount of counters to be put in to play is reset to 7.)
  8. In order for the player to successfully capture one of his/her’s counters, the player must roll the exact amount to land on the “Homeland” square.( If the player roles greater than the amount needed they then need to move back the corresponding amount of spaces depending on the dice throw).
  9. In the exception that all players in the “Battle zone” role the same amount, the players will then have to role consecutively until there is a player that roles less than the opposing players.
  10. To decipher which player rolls first at the beginning of the game, all 4 players must roll at the same time, The player turns are then decided incrementally, with the highest roll being the player that will roll first and the lowest having their turn last.  

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