My Iterative approach to The Royal Game of Ur:
When I first thought about iterating the game I found
it difficult to know where to start. So in order to make the iterative process
a little easier for myself, I decided to compile a list of what I thought the
current version was lacking in terms of mechanics and game play. Here is the
list I came up with:
Here is the
list I came up with:
· The level of user interactivity could be gravely improved
· Limited risk vs reward factors
· Games are relatively short
· Lack of Betting/battering mechanics/alliances
After looking at what I thought was possibly lacking in the current version, I then began to take iterative approaches to make the new version include some of factors that I originally thought could be added.
The final flow of the game looked something like this:
After
play testing the final iterated version of the game I had actually come to be
pleasantly surprised by it's functionality. when The 4 players, the alliances
and risk vs reward mechanics combined, I was worried it may have made the game
too over complicated, but I enjoyed playing it and so to did it seem the
players that play tasted it did as well.
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